First of all, Do not post here unless mod or admin, I just wanted to let everyone see the system in its early stage, DO NOT POST HERE unless said so, and if you disobey you shall be labeled gay. For suggestions, PM me. I repeat, this system is still in its early stage and will still be furthered by the mods.
Ok, so there are 5 basic releases:
Hmm, looks like Photobucket fails.
Anyway, This is how it goes:
FIRE pawns WIND, WIND pawns LIGHTNING, LIGHTNING pawns EARTH, EARTH pawns WATER, and WATER pawns FIRE.
MEMORIZE THIS, seriously.Everybody got that?
BASIC CLASHINGNow here are teh basics to the system, given the above chain, observe this example:
S-rank Fire tech versus S-rank Water tech= Water WIN!
Obviously, Fire gets pawned. So what can he do? Introduce a kicker of course! It will then look like this:
S-rank Fire tech + any rank wind tech versus S-rank water tech= Fire WIN!
But what if Water does the same? The he will have to use a kicker stronger than what fire used, so:
S-rank fire+ B-rank wind versus S-rank water+ A-rank wind= Water win again!
Well that was pretty basic, everybody got that?
ELEMENT WEAKNESSNow of course, it is understood that just because you use a fire against a wind doesn't mean you'll always win. I propose that the element gives a boost to a rank, meaning:
Fire versus Wind. Fire is B-rank, Wind is A-rank, by rank only, Wind will win, but because of elemental weakness, this will ensue:
B-rank Fire + 1 rank up AGAINST Wind,
so B-rank Fire versus A-rank Wind=Draw. Pretty simple right?
NOTE: Do not use this one-up-rank system in combo elements, as that will screw everything up.
WHAT TO MIXNow to tell people about what they can and can mix in a CLASH, (note: in a clash, not in making jutsus, I don't want anyone PM-ing me about Youton cause I didn't mention it,) to win. Cause we can't let people run around posting that they mixed Win with Fail.
Fire: Mixes with: Lightning, Wind
Wind: Mixes With: Fire, Water
Water: Mixes with: Wind, Earth
Earth: Mixes with Water, Lightning
Lightning: Mixes with Fire, Earth
VERY IMPORTANT: If ever someone mixes two elements that "FAIL" or are opposites on the chain at the top, Total rank would be lowered. This will result in an EPIC fail, and therefore must be avoided.
F.A.Q.:Why not mix Lightning with air or water?
- This wil shock the user as well, which is bad.
WTF??!?! Water+Earth??
- Yes, very effective for snuffing out a fire-wind combo.
Why lightning and earth?
- I dunno, something about magnetism and hardening the Earth more.
Does lightning and fire yield blue fire?
- No, dumbass. It just makes a stronger fire. Just another version of FirexWind.
Ok, Ok, but why is that for example, a fire user can meld fire with earth, but an Earth user can't meld earth with fire?
- WTF are you talking about? The only case like that is wind but that is only because I excluded a third combo, as that would F*ck things up.
Ok, so let me get this straight, If I use a stronger element than the one my enemy is using, all jutsus of that element will have a plus 1 to its rank?
-Guess so. This is put in so people don't match an A-rank wind with a C-rank fire and say that they win.
Will add more when I get to it.